# ChangeLog for games-fps/anaglyph-stereo-quake
# Copyright 2000-2006 Gentoo Foundation; Distributed under the GPL v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/anaglyph-stereo-quake/ChangeLog,v 1.8 2006/12/04 22:55:45 wolf31o2 Exp $

  04 Dec 2006; Chris Gianelloni <wolf31o2@gentoo.org>
  anaglyph-stereo-quake-130100-r1.ebuild:
  Removing old virtual/x11 dependency.

  22 Mar 2006; Michael Sterrett <mr_bones_@gentoo.org>
  anaglyph-stereo-quake-130100-r1.ebuild:
  modular X deps

  26 Sep 2005; Chris Gianelloni <wolf31o2@gentoo.org>
  anaglyph-stereo-quake-130100-r1.ebuild:
  Making games last on inherit line.

  13 Aug 2004; Danny van Dyk <kugelfang@gentoo.org>
  +files/anaglyph-stereo-quake-130100-amd64.patch,
  anaglyph-stereo-quake-130100-r1.ebuild:
  Fixed BUG #53784.

*anaglyph-stereo-quake-130100-r1 (06 Oct 2003)

  06 Oct 2003; Mike Frysinger <vapier@gentoo.org> :
  A lot to see a lot to do here ...
  First up, ported the SDL fixes found in NPRQuake to this
  so that the game can be used with a mouse ;) #26147.
  Next fixed cflags so that only user defined flags get in.
  Finally, fixed data file finding so the user can be
  anywhere and the game will search the quake-data dir.

*anaglyph-stereo-quake-130100 (03 Aug 2003)

  03 Aug 2003; Mike Frysinger <vapier@gentoo.org> :
  Initial import.  Ebuild submitted by me.
